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C00002 00002	2.0	Computer Vision Theory.
C00009 00003	5.0	PROCESS  -  ALGORITHMS.
C00013 00004	8.0	PROPOSED APPLICATIONS.
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2.0	Computer Vision Theory.

	2.0	Introduction.
	2.1	Vision Systems.
	2.2	Vision Tasks.
	2.3	The Nature of Images.
	2.4	The Nature of Worlds.
	2.5	Locus Solving.
	2.6	Comparing.
	2.7	Mobile Robot Vision.
	2.8	Related Work.
	2.9	Visual Consciousness.
	2.10	Summary.

3.0	GEOMETRIC MODELING THEORY.

4.0 MEMORY  -  DATA STRUCTURES.

	4.0	Introduction.
	4.1	The Winged Edge Polyhedron Representation.
	4.2	Three Image Representations: Video, FEV and CRE.
	4.3	Representation of a 3-D Visual Mental Universe.
	4.4	Other Geometric Entities.
	4.5	GEOMED Node Formats.
	4.6	CRE Node Formats.
	4.7	Critique.

5.0	PROCESS  -  ALGORITHMS.

	5.0 Introduction.

	5.1 Polyhedron Modeling.
EULER		5.2.1	The Euler  primitives.
EUCLID		5.2.2	The Euclid primitives.
VIEWER		5.2.3	The Viewer primitives.

OCCULT	5.2 Image Prediction - the OCCULT hidden line eliminator.

CRE	5.3 Image Perception - structured image contour generation.
		5.4.1	Video Image Contouring.
		5.4.2	Polygon Nesting.
		5.4.3	Polygon Smoothing.

CMPARE	5.4 Image Comparison.
		5.5.1	Polygon Comparing.
		5.5.2	High contrast edge compare and link.
		5.5.3	Raster Correlation.

	5.5 Locus Solving.
CAMLS		5.6.1	Camera Locus Solving - the iron triangle algorithm.
BODLS		5.6.2	Body Locus Solving - silhouettes & parallax.
SUNLS		5.6.3	Sun Locus Predicting - ephemeris.

BIN	5.6 Polyhedron Intersection.

TENSOR	5.7 Polyhedron Inertia Tensor.
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6.0	CONTROL - COMMAND LANGUAGES.

	6.0 Introduction.
	6.1 GEOMOD - Geometric Modeling Routines for LISP and SAIL.
	6.2 GEOMED - Geometric Editor.
	6.3 CRE    - Contour, Region, Edge Image Processing.
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7. DEMONSTRATED APPLICATIONS.

	7.1 Turn Table Revelation.
		Silhouette cone intersection.
		Stereo and Enveloping.

	7.2 Verification Block Vision.
	7.3

	7.x Arm Animation.
	7.x Archetectural Drawing - A volley ball court.
8.0	PROPOSED APPLICATIONS.

	   A.	Blocks and Block Scenes.
		   1. deletion of a block from a scene.
		   2. addition of blocks to a scene.

	   B.	Tools and Table Top Scenes.
		   1. complicated object perception.
		   2. known object recognition.

	   C.	A Robot Vehicle and Outdoor Scenes.
		   1. known road servoing.
		   2. landscape perception.
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9.0	CONCLUSION.

	9.1	Summary.
	9.2	Accomplishments and original contributions.
	9.3	Suggestions for work in the near future.
	9.4	Speculation on work in the far future.
	9.5	Social Consequences.